AI Insights · Timothy · September 2022
Top 5 Boxing Games on Android in UK, Q3 2022
Discover the performance trends of the top 5 boxing game apps on Android in the UK during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on the Android platform in the United Kingdom showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
MMA Manager 2: Ultimate Fight from Prey Studios saw a notable increase in weekly revenue, peaking at around $2K in late July. Weekly downloads surged to 4.3K in early August before gradually declining to 1.2K by the end of September. Active users rose steadily, reaching a high of 4.6K in early August before tapering off to just under 3K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a dip in weekly revenue mid-quarter, falling to $341 in late August but rebounding to $559 by the end of September. Downloads fluctuated, with a low of 1.1K in early August and a recovery to 1.3K by the end of the quarter. Active users similarly fluctuated, starting at 5.7K in late June, hitting a low of 2.3K in mid-September, and ending the quarter at 2.6K.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. showed fairly stable weekly revenue, with a peak of $625 in late July. Downloads peaked at 856 in late July, then saw a decline to 523 by the end of September. Active users also peaked in early August at 2.8K and ended the quarter at around 2.1K.
WWE Mayhem by Reliance Games had a moderate performance in terms of revenue, peaking at $751 in mid-July. Weekly downloads were consistent, peaking at 821 in mid-August. Active users remained relatively steady throughout the quarter, with a high of 1.9K in mid-September.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed a strong presence with downloads peaking at 2.9K in mid-August. Revenue peaked at $854 at the start of the quarter but saw a decline to $263 by the end of September. Active users remained robust, peaking at 6.1K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.